Pete Hindle

Pictures and stuff from a guy who likes coffee.

Tag: virilio

Loose Writing on Suburbia, Computing, Design, and a Lack of Variance

“Eighty percent of everthing ever built in America has been built in the last fifty years, and most of it is depressing, brutal, ugly, unhealthy, and spiritually degrading” James Howard Kunstler

What are hackerspaces? I don’t mean in terms of physical location, but in terms of what societal function do they have? Deyan Sudjic’s new book, “The Language of Things” proposes that design is trying to become more interesting, higher up the cultural chain, now that the process of manufacture is so mechanised. Does the existence of playful venues for the exploration of computer technologies point to a similar attempt at cultural evolution? Or, are these venues part of the same upward motion from those involved with design?

The quote at the top of this post by Kunstler is a similar attitude, but this time focused towards the great suburbs of America. These vast non-spaces have been more fully explored in literature by writers such as J. G. Ballard and Douglas Coupland, who have come to the conclusion that their existence shows a flattening of culture and physical location. Where Foucault claimed that our contemporary existence would become an “epoch of space”, Virilio points out that space (as in the place one mile above us) is merely another theatre of war to the ruling classes of the military/industrial complex.

These are all reductionist theories – from Sudjic to Ballard to Virilio, all convinced that the contemporary movement of society is towards a levelling and a widespread homogeneity of variance. Whilst this might be true in some regards (notice the lack of subcultural movements now that the internet is part of the mainstream) there is a barrier of knowledge that stops those involved with Hackerspaces becoming entirely subsumed by fashion. Hackerspaces (and the like, of which more later) are frequented by a type of individual who has a number of unusual skills, and the venue operates as a place where those skills can be celebrated.

Whilst they might be venues that allow for the infiltration of design-led ideas into “High Art”, as positied by Sudjic, most of the artifacts created are either too ephemeral (code-based) or bespoke to enter into a fashion-driven mainstream culture. They might function as early detection centres for work that might go on to be more influential, in the way that the Homebrew Computer Club helped to give birth to modern computing, or they might be another part in an increasing homogenisation of creativity, where even the strangest forms of art are disseminated and discussed.

Essay: I See What You Did There

This site’s not finished yet – the ‘about‘ page is less than informative, the theme’s a little clunky – so you might not know that I’m doing a leading-edge research course in academica. Well, I haven’t really brought it up.

As part of that course, we are occasionally required to write essays, and I wanted to post up my essay that I’ve just completed. The full title is “I SEE WHAT YOU DID THERE: How are the use of memes and tropes by those within online communities
building a self-critical approach to contemporary cyber-culture?”

I’m also going to post up the proposal for the essay, which was radically different to the actually essay (in my opinion). This was mainly due to the fact that, upon really reading some of the authors namechecked in the proposal, I found my skin crawling at their apparent misconceptions of contemporary internet culture. This is one area where I find that the value of fiction writers such as Charles Stross far outweigh the perceived academic value of authors such as Paul Virilio. Why?

Where this essay goes into a academic discourse about the effects of a convergent culture on socialisation, and how networked lives will be different to what has gone before, Stross has written a novel called “Halting State” that looks at the dramatic knock-on effects of today’s technology. Some of the questions he poses are what will it be like when the police start to use networking in a realistic way, and how will the future economy cope with online gaming?

I am planning to post a longer article about Stross’s work and other sci-fi authors who are influencing and predicting the changes related to technology, but that will have to wait.

I-see-what-you-did-there (Essay)

online-essay-proposal (Essay Proposal)

Topics covered in these essays include 4chan, twitter, and social networking. All constructive comments are gratefully recieved.