Tagged with sf

Anathem

I have read the novel Anathem at least once a year since it came out in 2008. It’s 928 pages in length, or just over 31 hours if you listen to the audiobook, which is not an insignificant investment of time in whatever form you choose.

Neal Stephenson is an important author for me. I have an ancient copy of Snow Crash, which I remember tracking down as an import in ’92 or ’93. I had heard it was like William Gibson, but it wasn’t; it was better. It was better in every way. And, while I didn’t become an excellent skateboarder after reading that book (no matter how much I tried) it did give me an introduction into certain areas of thought.

I wasn’t the only one: Second Life is an attempt to makes some parts of Snow Crash real, and the use of the word “Avatar” to describe your character in a computer game also comes from it’s usage in this book. But, as influential and as ground-breaking as Snow Crash was, it’s Anathem that I prefer.

One of the criticisms levelled at Snow Crash is that it’s characters choose knowledge over hope; the fictional world within Anathem has institutionalised that choice. The main character is a young mathematician who lives in a sort of monastery-like institution. In the fictional world of Anathem (an alternate Earth called “Arbre”), these institutions are where all the smart people go, confining themselves to a life without consumer electronics and media saturation for periods of one, ten, or a hundred years.

Outside the walls of the institutions civilisations rise and fall, and a sort of lifestyle pretty much like ours takes place. Technologically, they are a bit more advanced, but Stephenson skewers religious pomposity and the mindless indulgence of contemporary society when he exposes his mathematical monks to a wider world.

I’ve looked at the reviews online for this book, and a common refrain in them is that readers say something like “I read the first 100-200 pages of the book and wasn’t into it, but then I started getting into it and I really liked it” to which I might say, “if you read the rest of the nearly-1000 page book, then I’m glad you liked it for the last 800 pages”. But in a way, that is the point of the book; it is not a passing concern.

Whereas other, more popular books do wrap up their plot lines in the same kind of word-count as Anathem’s first 200 pages, Stephenson is challenging the reader to become more literate – and numerate. What seem like digressions into explaining the many-worlds theory of quantum mechanics prove to be important infodumps for later. It’s a mark of Stephenson’s growing skill that sharing his hard-earned insights into some of the more far-fetched worlds of mathematics don’t read as didactic mouths spouting off, but simply as human interaction.

I’ll admit, this book isn’t for some people. On the other hand, the fact that it isn’t for everybody is one of the things that make it special – not everybody wants to read a book about nerdy mathematician-monks saving the world. At its heart, this book is a sci-fi book, but it’s also a book about growing up, about duty, about home, and about loss. That’s why I keep re-reading it, and why I’ll probably read it again next year.

That is, if I can wait that long.

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Bah Bah Bah BWAH Nah

I sat down few days ago and made a concerted effort to watch Steven Spielberg’s Close Encounters of the Third Kind. It’s a long, slightly flawed movie, but in the third act something interesting occurred to me. It wasn’t the fact that the alien spaceship was very cool, in that pre-CGI filmmaking way, nor anything else to do with the craft that Spielberg put into the film.

Instead, it was the fact that most of the new media artists I know would give their left tit to to make something that looked as kick-ass as the alien communication device. Which was made in 1976, but looks equal to Jenny Holzers latest.

In fact, the scene where they finally communicate with the alien spaceships has a lot in common with most new media gigs, shows and festivals I’ve been to. There is the epic lightshow with some minimal music (which isn’t really meant to be understood), there is a king-sized MIDI controller at the centre of the action, and everybody on stage is a man who is old enough to know better.

Also in common with most of these new media events is the crowd: it’s always a lot of men, standing around. Looking cool.

I was a bit concerned that the main character, Roy, decides to leave his family and run off to hang out with the aliens (it seemed unrealistic) but he had driven his wife and children away by building a large-scale model of a mountain in their front room. I actually thought the model was quite cool though, but perhaps the previous decade of living with artists has prepared me for living with batshit insane people. Hey, coming back to find a scale model of Devil’s Tower in the living room would be a pleasant surprise compared to some of the things I’ve seen flatmates drag back.

For anybody like me who made it to the end of this movie, I’ve created an iPhone ringtone of the five classic tones. Now you can use your iPhone to make peaceful contact with beings from another planet, show your appreciation for classic sci-fi that depicts a hopeful vision of humanity, or simply nerd out in an audible way.  Simply right-click close encounters ringtone and select your operating system’s version of “save to disk” in order to download it as a hand-crafted* m4r file.

* it really is a hand-crafted ringtone, by the way. I spent about five minutes in Garageband making it. I have no idea what other devices an m4r file works on, so anybody not using an iPhone is on their own if they want to use this.

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Lord of Light: Why Cameron’s Avatar is just the latest reincarnation of Barnum-style showmanship

James Cameron forces me to dress like a Hoxton Twat
I knew it was a bad sign when, halfway through the film, I started regretting not going to Maplin’s. That’s not how it should work if you put the cash down to go and see the latest Hollywood blockbuster; you shouldn’t have the urge to stifle a yawn halfway through, let alone think about checking your emails, or going shopping for obscure electronic parts.

Avatar is, as I’m sure you know, the latest film from James Cameron. His previous works are mostly massive hits, with a strong sci-fi flavour, and Avatar just happens to be his most sci-fi flavoured yet. It’s about blue aliens on another planet, but it also happens to be in 3D.

Most of the computer animated films that have come out recently have been available in 3D and regular 2D, so it’s not so unique for a film to be in 3D. And, at the start of the showing (after the trailers, so you knew it was important), there was an advert for Sky TV, which promised to deliver 3D television to your living room, starting later this year.

Take away the uniqueness of being in 3D, and Avatar becomes a slightly silly retelling of Pocahontas. The film is designed to be seen in 3D, almost as a textbook of ‘filmography using 3D techniques’, and thus we have a lot of very crass shots that utilise the new techniques for changing perception of depth.

Cameron’s previous sci-fi work used urban locations in a sinister way, reflecting the future from darkened streets, giving us paranoia about the urban and suburban surroundings of everyday – but Avatar’s computer-generated forest removes any skill needed to compose a shot using existing locations. Between the lack of mise-en-scene and the need to force three-dimensionality into every shot, this film become the most visually boring blockbuster that I’ve seen in a long time.

This isn’t the first time that Hollywood has become obsessed with 3D filmmaking. The late seventies and early eighties saw a bunch of movies made in three dimensions using the old red/blue glasses technique. And then, later on, all those movies were de-3D’d, so that they could be released on video and DVD, because people didn’t want to sit around and watch Amityville 3D whilst wearing stupid glasses.

The new technique for 3D also requires stupid glasses, which come in different styles depending on what cinema chain you go to. Mine were uncomfortable, and gave me a bit of a “Buddy Holly/Hoxton twat” look (see above). After about an hour I started occasionally slipping them off to relieve the pressure building up around my eyes – badly designed glasses give me weird face-ache – and found that watching Avatar without the 3D-enabling devices wasn’t that bad. Not great, but not that bad.

The idea of this new wave of 3D is to make watching a screen an unbelievable experience, but it’s misguided because it’s just a a screen. When you’re in a cinema, you might be happy to wear an odd pair of glasses to get that special effect, but at home? With the kids and the dog and the dinner on your lap? If you do invest in the ultra-swish home 3D cinema system, at some point you’ll be bound to end up watching 3D programs without the special glasses.

And that’s when you’ll find out that it’s not that much different. A little less focused, a little less worth watching – the fuzzy backgrounds of 3D films without the special glasses on make the craft of cinema inaccessible.

Avatar’s great failure is that it thinks 3D is important enough to overcome plot and pacing, and whilst it is visually impressing, it’s not visually stunning. But it was a film that could not fail – too much money had been poured into it. Perhaps backing was secured because 3D films would be impossible to pirate, or because the new technologies would sell thousands more flat-screen TV’s. The film obviously lies at a pinnacle of complex capitalist network, with layers of merchandising, advertising, and even advances in technology behind it. It is a great spectacle to behold.

But it’s failure is it’s function as entertainment – it’s so slick, so perfectly presented that there’s almost nothing for you to wonder over, after you leave the cinema. And I literally mean wonder, in the sense of wonderment, because the crass materialism at play behind Avatar leaves nothing fantastical in the film.

Endnote: While I was deeply disappointed in Avatar, I have managed to sneak in two SF references in this blogpost. There’s no prize, but feel free to drop me a line (or leave a comment) if you spot one.

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Briefly, Links (23/01/10)

Genevieve Valentine is a writer and essayist, working in the SF area. She also has an obsession with Catherine Cookson TV movies, where high levels of snark are to be found – although this mainly seems to come out on her Livejournal blog.

Zed Shaw is an important man in the Ruby on Rails world, but more interestingly he’s a short-tempered essayist on elements of internet culture who has no truck with shibboleths. His blog might occasionally throw up a few nice pieces, but it’s his essays that are really interesting.

Mark Fisher has been linked to by a few people whom I enjoy reading, and I just finished his book. Thankfully, for a heavyweight leftist political tract, it was really short and kept referencing SF.

The Meat License Proposal by John O’Shea – imagine if you had to take the equivalent of a driving test to eat meat? One of the projects that, when I describe it, always has people volunteering to take a meat license test, where they would learn to kill and prepare their chosen meat.

The AV Festival is back again, with various installations and talks across the North-East. Some things are harder to locate than others on the sprawling website, and some feral trade coffee sounds good, but is this an open workshop or is it something else?

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Complimentary Verbage

I set myself a few goals regarding blogging after I got back on my feet. One of those was that I wanted to write more, and to write intelligently about topics that I find interesting, such as the uses of technology and science fiction. So far I’ve almost been keeping to a schedule.

What really slows me down, however, are compliments.

Weirdly, if somebody says that they enjoyed something I wrote, then I get a sort of blockage that takes a few days to pass. Actually it’s not a blockage, but more a written version of diarrhea where I try and use all my fanciest words at once. I have some sort of internal editor that runs along the same aesthetics as Henry Rollins, so the combination of trying to write like a man holding a quill whilst thinking like a DC punk causes me some problems.

I regard fancy words (or ‘long words’, as some people refer to them) to be used as a weapon of last resort OR a shortcut across academic terrain. Seeing as I’m in the process of completing a Masters of Research (now on hiatus for obvious reasons), and with my stated aim of talking about technology and scifi, I figure I’m allowed to use a few of the longer words in my vocabulary.

The trick will be in making it not dull…

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Procrastination with Pointy Ears

Star Trek – the 2009 version – turned into a large image. I used this software that did the hard work.

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Essay: I See What You Did There

This site’s not finished yet – the ‘about‘ page is less than informative, the theme’s a little clunky – so you might not know that I’m doing a leading-edge research course in academica. Well, I haven’t really brought it up.

As part of that course, we are occasionally required to write essays, and I wanted to post up my essay that I’ve just completed. The full title is “I SEE WHAT YOU DID THERE: How are the use of memes and tropes by those within online communities
building a self-critical approach to contemporary cyber-culture?”

I’m also going to post up the proposal for the essay, which was radically different to the actually essay (in my opinion). This was mainly due to the fact that, upon really reading some of the authors namechecked in the proposal, I found my skin crawling at their apparent misconceptions of contemporary internet culture. This is one area where I find that the value of fiction writers such as Charles Stross far outweigh the perceived academic value of authors such as Paul Virilio. Why?

Where this essay goes into a academic discourse about the effects of a convergent culture on socialisation, and how networked lives will be different to what has gone before, Stross has written a novel called “Halting State” that looks at the dramatic knock-on effects of today’s technology. Some of the questions he poses are what will it be like when the police start to use networking in a realistic way, and how will the future economy cope with online gaming?

I am planning to post a longer article about Stross’s work and other sci-fi authors who are influencing and predicting the changes related to technology, but that will have to wait.

I-see-what-you-did-there (Essay)

online-essay-proposal (Essay Proposal)

Topics covered in these essays include 4chan, twitter, and social networking. All constructive comments are gratefully recieved.

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YouTube – Uncut Buck and Wilma kissing scene from Buck Rogers Pilot

YouTube – Uncut Buck and Wilma kissing scene from Buck Rogers Pilot.

Anybody who knows me, knows that I really like the Buck Rodgers TV show from the 1980′s. Idly browsing Youtube over the Christmas period, I’ve found this outake from the original pilot, where Buck and Wilma kiss.

Awwww.

I don’t think they ever got round to kissing at any other point in the show. Maybe they cut it in order to avoid sappy love stories, or possibly because the writers couldn’t think of any way to generate plots other than “Buck meets girl, girl in trouble”.

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