Games I have deleted from my iPhone: Game Dev Story
I don’t know why I buy games for my iPhone. Maybe I get suckered by the advertising. Maybe I want to have fun. Maybe I like being stuck in the repetitive skinner box mechanics of gameplay. But what usually happens is that I complete the game in a matter of hours and then delete it from my phone.
Game Dev Story is a weird one – in it, you run a small game studio, and using a small budget you create games for several consoles. The whole game is deeply steeped in the history of gaming, and operates a as sort of parody of that world – but the only thing that really made me laugh was when the new “Playstatus” console was announced.
The aim of the game is to create hit games. You do this by training up your employees, who then work hard to create a game that will get good reviews. After a certain point, you have trained your minions employees hard enough so that success is guaranteed, but the game is still somewhat enjoyable.
It’s cartoon style and lack of seriousness make Game Dev Story an OK game, but there isn’t much replayability and it’s got a few glaring errors – for instance, you can’t skip any of the repeated scenes, the grammar and spelling are weak, and there was a persistent bug in the program which ate up the memory on my iPhone.
In the end, I only deleted it because I wanted my iPhone to stop being a bit weird from low memory. I could have replayed it once more, but I’d done all the major achievements in the game, and after playing for an in-game length of twenty years a pop-up screen told me that the game had “finished” although I could keep playing if I wanted to. Uh… no. As entertaining as it was, it was not a game with the longevity or complexity that would convince me to keep going.