This is a piece written for Kino Bambino, a local zine run by film fans in Newcastle. You’ll be able to pick up a copy from the Star and Shadow, amongst other places, from 14/05/2009 onwards.
Have you noticed a trend with summer blockbusters? I have. They like to take a well-known nerdy book, film, or TV show, and make a new, shiny version of it. Currently, we can see this happening to the Star Trek universe, which has been operating since the sixties as a sort of Rosetta Stone of sci-fi TV.
The earliest forms of Star Trek were glorious technicolor slices of cheese; later versions of the show have a sort of po-faced seriousness that scared off sane people from watching anything like it. In a sort of no-man’s land there were an increasingly cheap series of films that never got any better than Star Trek II: The Wrath of Kahn, despite going all the way up to Star Trek X. I’ve seen all of them, and I can hardly remember what happens in Star Trek X (‘Data dies’ is all I can remember from that 90 minutes of my life.)
And this summer, we get what they are calling a ‘reboot’ of the franchise. Why? Well, Star Trek is just too big a money-spinner for Hollywood to ignore. The last TV version of Star Trek was so dull that nobody watched it, so a big-screen re-imagining lets the suits play merry hell with the existing universe of Trek – which is no bad thing.
Star Trek’s universe was reliant upon the idea of evil aliens being bastards to us poor benighted citizens of the universe. This is dumb, and ignores practically 90% of plot-lines. Where are the evil humans trying to take things over? As a race, we practically live for taking things over, and we’ve thrown up some of the most evil bastards ever. When you combine the two (Jeffery Archer, I’m looking at you here) you get great plotlines, which make for great movies.
The new Star Trek is about making the original series sexy again, the same way that Planet of the Apes got made over, the same way that GI Joe is getting a tummy-tuck and boob job later this summer, and the same way that Star Wars got botoxed to within an inch of it’s life in 2004. But the sad part is, it doesn’t make any difference.
Star Trek doesn’t need any new fans; people dress up like Klingons at the weekend anyway, so it’s a fair bet that they’ll spend a fortune on anything with the prefix ‘Star Trek’. The reason that the franchise got rebooted is so that your mum knows what’s on at the cinema, and that’s because the economics of modern Hollywood means crushing as many people into the stalls as possible. And everybody has a slight fondness for Trek, somewhere, even if it’s just Spock and his neck pinching.
But it’s not your mum that’s going to watch the film four times and then go home and Facebook his mates about how great it was; it’s your average nerd who’ll be proletising this new Star Trek. Anything with an inbuilt fan-base that loves it already is going to get picked up by Hollywood over the next half-decade, and then flogged to within an inch of it’s life as the moguls seek to earn some money.
So stand by for a flood of films that have your less sociable friends grabbing their coats and heading out: later this year, Maurice Sendak’s ten-sentence children’s book “Where the Wild Things Are” will make a splash. We’ll also see more Harry Potter and Transformers, and a sequel to horny-but-celibate vampire movie Twilight. As long as you’re not looking for something original, there’s plenty of geeking out that can be done at the cinema.
|
|
Paid? |
Realistic? |
Training Time? |
Mortgage? |
Is it a steady job? |
Creative? |
Fun? |
|
Policeman |
Yes |
No |
Two years? |
Yes |
Yes (always) |
No |
unknown |
|
Teacher |
Yes, mostly |
No |
One year + one year |
yes |
Sometimes |
could be… |
I hate kids |
|
Accountant |
Yes |
No |
5 years? |
yes |
Mostly |
No |
Audit, maybe |
|
Bike Courier |
low |
no |
n/a but legs need musciles |
No |
No |
No, but would have time |
Yes |
|
Chef (including coffee guy) |
Some |
No |
at least 3 years |
No |
Yes |
Yes |
Hell on earth |
|
IT Guy |
badly |
Yes |
ongoing |
50/50 |
Suppose |
No |
No (microsoft) |
|
Web Guy |
badly |
yes |
6 months |
50/50 |
no |
kinda |
kinda |
This is part of my coursework, where I’m trying to define the area that hackerspaces are working in from an artistic perspective. This text is a fragment of writing that I couldn’t fit into the two larger pieces that I’m writing at the minute.
In his essay, “DIY: The Militant March of Technology”, Marcin Ramocki links the means of production in the information age to the classical Marxist model, and then goes on to posit that New Media art works are one way of countering the alienation of labour that Marx claimed as an effect of the industrial age. He writes:
“The work happening right now comes from the first generation born into a world with personal computers, video games and the internet and on-line media. Their first frame of reference is not the linear narrative of a film but an algorithmic one of a game or a website. There is no more reverence toward technology: there is a need to question and make sense of it.”
This new generation’s attitude toward computers, media, and technology is one that is seen in the willingness to deconstruct and reconstruct the tools of the information age for individual purposes. Sometimes, these purposes serve the community of makers and doers that enable modern interaction with technology, leading to Open-Source tools such as programming languages. Sometimes, these purposes are artistic, in which case they can be presented in a gallery (or other arts-related) setting.
In one sense, the willingness of artists to work with these tools was predicted by Nam June Paik, an early adopter of technology within the artistic milieu, when he said “ Some day artists will work with capacitors, resistors and semi-conductors as they work today with brushes, violins and junk”, although he could not have known from his vantage point in the sixties the importance of computers half a century later.
But those working today do; whether in art or any other field, the computer is a ubiquitous object, both at home and in the workplace. It is this ubiquitousness that makes them invisible (when they work) and therefore give no reason for the lay-person to investigate them further than as objects for work or leisure, depending on the location they encounter a computer.
Ramocki refers to hackers – by which I mean the people who do investigate computers, rather than in a criminal sense of the word – as “individuals who rise above the proletarian alienation of labor (sic) and fully embrace… the means of production, their hardware and software.” Political context of his language aside, his writing mirrors a growing trend in contemporary culture to return to the making of things, as opposed to the packaged product that consumer society provides.
Examples of this include the magazine Make, which exists to educate it’s audience about DIY technology projects, encouraging it’s readers to “void the warranty” in order to make something new, and a raft of new books encouraging creative actions such as cupcake making, textiles, and other activities.
If the computer, as a packaged object, becomes the modern-day locus of alienation, then it is not surprising that there is a backlash against that which comes pre-packaged. It is to be expected that there are those questioning the relevance of technology in their creative lives, and that as a flip-side, those reclaiming the technology by making it the site of their creativity.
Richard Colson’s introductory text to digital art lists six major themes of the field: history, using responses (which he also refers to as live art), data, coding, networking and digital hybrids. And yet even these deliberately wide-open themes still have trouble containing all of the varied approaches to art and technology happening in the contemporary artworld.
Again, this blog post is part of my basic techniques module, so you might not find this thrilling… casual readers might want to skip this blog post and come back later.
As part of my basic techniques module I wanted to work on something quite simple. I’ve broken it down into lots of smaller chunks, and this chunk that I’ve been working on refers to how you would move the data gathered from counting words within a text to a graphical display.
Here I’ve used a ellipse to represent a number between zero and three-hundred and sixty. The finished project won’t have that sort of word limit, and the use of an ellipse would not be a good design feature, but for the purposes of this sketch it works pretty well. Some of the important parts are that the sketch communicates the values from inside a for loop (which, in the final project, will count through the words of the document as an array), it uses rollover style data display, and it has a selection of choices from which you can pick to display different data.
Obviously, this is a mock-up in several different ways, and the data doesn’t actually mean anything – it’s more an experiment to see the data and see how it would be crafted in Processing. Some things that I’m not happy with are the immense amount of code that it takes to do the rollover affect (should that be a class by itself?) and the placement of the text above the smaller arcs. I also think that the actually main display could be better, by rounding off the value to a straight int rather than a four-point decimal.
Click on the image above to see the sketch in action and to download the source code.